AI Insights · Timothy · October 2022
Top 5 Horror Games in South Africa Q3 2022: Performance Overview
Discover the performance trends of the top 5 horror games on a unified platform in South Africa during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 horror games in South Africa on a unified platform showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Identity V from NetEase Games experienced a gradual decline in weekly revenue, starting at around $124 in late June and dropping to approximately $87 by the end of September. Weekly downloads saw a significant dip mid-quarter, falling from 121 in early July to as low as 2 in late August, before recovering slightly to 43 by the end of the quarter. The game's weekly active users remained relatively stable, fluctuating between 1.2K and 1.4K throughout the period.
Poppy Playtime Chapter 1 by Mob Entertainment showed a consistent trend in weekly revenue, maintaining figures between $95 and $184. Weekly downloads, however, remained low, ranging from 13 to 60. The game's weekly active users also showed a downward trend, starting from 173 in late June and decreasing to around 67 by the end of September.
Silent Castle from BEP1C STUDIO exhibited notable fluctuations in weekly revenue, peaking at $177 in late June and hitting a low of $48 in early September, before rising again to $117 by the end of the quarter. Weekly downloads saw a sharp decline from 9.6K in late June to around 1.2K by the end of September. Despite this, the game maintained a strong base of weekly active users, with figures ranging from 10.6K to 18.5K.
Five Nights at Freddy's by Clickteam USA LLC experienced steady weekly revenue, fluctuating between $43 and $100. Weekly downloads remained minimal, with figures ranging from 3 to 18. The game maintained a small but consistent number of weekly active users, peaking at 27 in mid-August.
Five Nights at Freddy's 2, also by Clickteam USA LLC, showed stable weekly revenue, ranging from $26 to $84. Weekly downloads remained low, with figures ranging from 3 to 18. The game recorded 39 weekly active users in early August, indicating a modest but engaged player base.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.